Strategic Games as a Management Tool 2600-GS-OG
NOT FOR STUDENTS OF THE FACULTY OF MANAGEMENT
Historical background
Game development in history
Strategy and Tactics in Management
Managament and military applications of games
Types of games
Classifications and typologies of games
Areas of use of strategy games
For what purpose are strategy games the best fitted.
Exercise
Course coordinators
Type of course
Mode
Prerequisites (description)
Learning outcomes
After finishing the course the student can:
- recognize and identify basic determinants of the game usages
- explain gaming problems using known theoretical and practical concepts
- perform independently an analysis of the most common game mechanics
Assessment criteria
Obtaining required number of points (written text – 50%, in-class evaluation – 50%).
Bibliography
1. Berne, E. 1987. W co grają ludzie? Warszawa: PWN
2. Caillois, R. 1997. Gry i ludzie. Warszawa: Volumen
3. Filiciak, M. 2006. Wirtualny plac zabaw. Gry sieciowe i przemiany kultury współczesnej, Warszawa: Wydawnictwa Akademickie i Profesjonalne
4. Gobet, F., Voogt, A.de, Retschitzki, J. 2004. The Psychology of Board Games. Nowy Jork: Psychology Press
5. Huizinga, J. 1985. Homo Ludens. Zabawa jako źródło kultury, Warszawa: Czytelnik
6. Mayer, B & Harris, C 2010. Libraries Got Game. Alligned Learning Through Modern Board Games. Chicago: American Library Association
7. Mijal, M, 2012. Gry we współczesnej organizacji. Warszawa: WN WZ
Notes
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Term 2023L:
None |